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1.
Players
will act in accordance with the following Players Code of Conduct. All players conduct themselves as fair and good sportsman at all
times. Table hockey since its inception has always been and will remain
a gentleman’s sport.
2.
Game Model and
Game Preparation
2.1.
Stiga games must be used.
2.2.
Goal cups must be removed.
2.3.
Games must be fastened to the table.
2.4.
The speed of the game’s surface must be kept the same as the usual
factory surface speed.
3.
Playing
Figures
3.1.
Figures from the Play-off version (all figures have the stick on the
same side) of Stiga table hockey games must be used.
3.2.
The ITHF can allow the use of other Stiga playing figures when there is
good cause.
4. Matches
4.1. Matches last five (5) minutes.
4.2. Time runs even if the puck is out of
play.
4.3. An audio timer should be used for all
matches.
4.4. A clear, unmistakable audio signal must be
made to announce that a match is about to begin. This signal (music
or audio warning) must be made any time fifteen to thirty seconds prior to
the start of each match.
The audio timer must signal at specific intervals (either particular thirds or
minutes) by unmistakable sounds and music must measure the last thirty (30)
seconds of the match. The match ends with a clear final signal.
4.5. If the match has to be played from the
start again (e.g. if the timer malfunctions), both players keep all
goals they scored during the interrupted match.
4.6.
If a player is not at the game and ready to play thirty (30) seconds
after the beginning of the match, he/she automatically loses this match by
score stated in tournament rules.
4.7.
If any player retires
during a match when the opponent insists on continuing, he/she automatically
loses all his/her goals scored during the game, while the opponent may add an
extra five (5) goals to his/her score.
4.8. During the play-off
matches, in the
event of a draw at the end of the five (5) minutes, there is an overtime. The
overtime starts with a new face-off. The winner is the one who scores the first
goal (sudden death).
5.
Face-offs
5.1.
All matches begin with the puck placed at centre spot. Game starts with
the opening signal. If any player plays the puck before the signal, face-off is
made.
5.2. Face-offs are made by dropping the puck
on the centre spot.
5.3. Centre forwards and left defenders must
stay on their own side of the centre red line during
a face-off.
5.4. The puck must be visibly released about
five (5) cm above the figures’ heads and the releasing hand must be still. The
flat side of the puck must face down.
5.5. Players must be sure that their opponent
is ready before releasing the puck. If the face-off is made wrong the opponent
is allowed to ask for a new one or he/she may make a new face-off by
himself/herself. If a player makes a lot of bad drops in a play-off match, the
opponent can ask for a neutral dropper.
5.6. Three (3) seconds must
elapse after each face-off before a valid goal can be scored. This rule is in effect even if a neutral person is
making the face-off.
5.7.
The puck must hit the sideboards, or a playing figure other than the center must gain control of the puck before a goal can be counted.
5.8. When play-off matches result in sudden
death overtime, players can ask for a neutral person to make the face-off and
they may agree to exercise the following optional method of puck
dropping for all face-offs: A neutral person places the puck on the
center spot, asks each player to announce "Ready", and then says
"Go".
6.
Scoring
6.1. The puck must stay in
the goal cage for the goal to count. In and outs do not count. If the puck goes out
from the goal cage, the match continues without interruption.
6.2.
The puck must be
removed from the puck catcher (if there is any) before the next face off.
6.3.
A goal scored directly by pressing a motionless puck against the goal
cage or against the goalie does not count. A goal scored in this way indirectly
(off the bank or off another figure) counts.
6.4.
It is not allowed to
stabilize a puck and directly score a goal using the body (not the stick) of a
figure. However, it is allowed to score a goal with a figure’s right foot,
if using it as a stick (i.e. by rotation of the figure). A goal scored by the
body of a figure is valid if the puck becomes motionless in any other way than
stabilizing it with the scoring figure.
6.5.
If a goal is scored when the final buzzer is sounding, the goal is not
valid.
6.6.
If any figure or goalie breaks when a goal is scored, the goal is
valid.
6.7.
A goal scored by moving the whole game is not valid.
7.
Goal
Crease Rule
7.1.
If the puck is in full rest in goal crease and is touching the goal
line the defending player may call “block” and a new face-off is made.
7.2.
If the puck is in full rest in goal crease and is not touching the goal
line the defending player must play the puck.
8.
Possession
Rule
8.1. It is not permitted to retain possession of
the puck without making any recognizable attempt to score a goal. This is
regarded as passive play.
8.2. When a tendency towards passive play is
recognized, the opposing player may give a warning signal by saying “passive
play”. This gives the player in possession of the puck the opportunity to
change the method of attacking in order to avoid losing possession.
If the passive play continues then the opponent may demand a face-off.
8.3. If the puck is kept in possession by one
figure without passing or shooting, a warning can be given by the opponent
after five (5) seconds has elapsed since the figure gained puck control.
8.4. If disagreements regarding passive play
occur between two opposing players during play-off matches, or if several
players in any tournament round accuse one player of passive play, a
neutral person agreed by both players (referee) may be called to watch the
following match(es). When a referee is called to a match, the
players do not give warning signals themselves, and face-offs due to passive
play may only be executed by this referee.
8.5. If a player repeatedly ignores these
rules on passive play during a tournament, tournament judges may exercise an
option to order affected matches to be replayed and supervised by referees. If
number of affected matches is too high (more than three (3)) tournament judges
can decide that player will automatically lose all these matches by score stated in
tournament rules.
9.
Interference
9.1. A player can tap down his/her figures
only when he/she has complete possession of the puck.
9.2. If a player
scores a goal while the opponent is tapping his/her figures, the goal counts.
9.3. If a player notices that any of his/her opponent’s
figures are raised up on the peg, he/she may stop playing and ask the opponent
to tap the figure back down on the peg and the opponent must do it. The player
can continue playing when the opponent is ready again.
9.4. If a player
passes the puck to another of his/her figures when tapping the figures down, a
face-off is made.
9.5. Rough playing
that results in shaking of the game and causing the puck to move is forbidden.
9.6. If any figure
loses possession of the puck due to shaking of the game, then the puck must be
returned back to this figure.
10. Interruption
10.1. If any unusual situation
happens (e.g. broken gear, rod or game, displaced goal cage, lights go out,
several pucks appear on the game or somebody/something interrupts any of the
opponents), the match must be immediately suspended. A player can interrupt the
game by saying „stop” if the opponent is not aware of such situation. The match
resumes when both players are ready again.
10.2. If a
match is interrupted and significant time is lost then the lost time must
be added to remaining time and the match continues.
10.3. Goals
scored during an interruption do not count.
10.4. If a player had
indisputable control of the puck before the interruption, the match continues
with the puck in the place where it was, otherwise a new face-off is made.